The key difference with sound and music made specifically for video games is that there is no concrete and consistent timeline to work from. Because of the user interaction aspect, sound beds, atmospheres, narration, effects and score all have to be triggered by the actions the user carries out. One of our top engineers also works for one of the top console gaming companies in the US where they focus primarily on audio-based titles. With this inside knowledge and our effortless attention to detail, the resulting user experience is that much more gripping.
